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Jason Weimann

Unity3D Addressables for Beginners (next level of assetbundles)

By Jason Weimann / October 7, 2019

If you’re not using asset bundles or addressables yet, you’re probably wasting a lot of memory…. I know I was.. Luckily, it’s not too difficult to implement addresables into your project and it comes with a lot of additional benefits like faster startup time and easier project management.

In this video I’ll show you how to get started with addressables, how to build the assetbundles, use the assetreference class and start switching your projects to use addressables.

Addressables are built on top of the Unity3d asset bundle system, so you’ll be able to use them to deploy lightweight games and do updates as well.

Download the Code: https://unity3dcollege.blob.core.windows.net/site/YTDownloads/Addressables%20and%20Memory.zip

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How to Keep your wife around for 18 yrs (relationship advice from a game programmer)

By Jason Weimann / October 1, 2019

I don’t normally talk much about relationships, but I’ve seen a lot of people struggling lately and wanted to share the tips and strategies I use to keep my wife happy and have a good strong relationship.

It’s pretty simple, with a couple easy to follow steps (they’re easy if you just make the choice to do them.. choosing the right thing is the hard part 🙂

If you’ve got a wife or husband, boyfriend, girlfriend, or whatever… and you wanna hear the best relationship advice and tips on how to make her a bit happier, watch it all now 🙂

Special Note: Obviously these wont work for everyone or every situation… I’ve seen it work for myself and most others I know w/ long term happy relationships though so had to share 🙂 Hope it helps!

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BUSTED! When you realize you’re an imposter! – Unity GameDev devlog

By Jason Weimann / September 21, 2019

In today’s devlog we’re talking about being an imposter in my AAA game and indie game development jobs.

I’ll talk about when I realized I didn’t know everything… even though I was sure I did.. and how to adjust once you come to this realization.

We’ll discuss how to deal with imposter syndrome, what it is, why it happens and how to use that fear to get better and get an edge as an indie dev or a new developer starting out.

Link to that Definition: https://en.wikipedia.org/wiki/Imposto… (in-case you couldn’t read the entire thing in under 1s 🙂

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Moving in Unity3D w/ FixedUpdate vs Update – Unity Physics and Movement For beginners

By Jason Weimann / September 16, 2019

Learn how to move things properly with Update and FixedUpdate. We’ll discuss the differences between them, why you should read input in Update and why you should move in FixedUpdate. We’ll use a ball hitting dominos as an example of a character we can control and move around using wasd and jump to show the differences and how to use the unity physics system with input.

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Interesting ways you should use collections in Unity3D

In this video we’ll go over a variety of different collections available to us as game developers and I’ll show practical examples of how you can use each of them.

We’ll go over arrays and jump right into queues, stacks, dictionaries, lists, hashsets and more. I’ll give some real world game development examples where I’ve used them in VR & MMO games and give you a few ways you can use them in your own projects to simplify things, improve performance, and clean code 🙂

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How to lose a AAA game development job in only 3 weeks – and what those 3 weeks were like

By Jason Weimann / August 30, 2019

My first game development job literally lasted 3 weeks. Layoffs, buyouts, and mass firings are always a risk, and this time I got unlucky, then really lucky right afterward… I’ll explain the first day on the job, what it was like for the first few weeks, and how the layoff process all hit… Then how it ended up turning out pretty good for me and my 2nd start of a new job… and all the stuff that came w/ that..

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How to use Singletons in Unity3D without breaking everything…

By Jason Weimann / August 20, 2019

If you’re not sure how to use singletons, had them bite you in the ***, or maybe you heard they shouldn’t even exist… this is for you 🙂

In this Unity tutorial, I’ll explain how and when to use singletons, what the static keyword does, when you can use the c# static variables instead of a full blown singleton/monosingleton base class, and all the ways you can break a singleton to make a giant mess 🙂 (along with a few ways that work pretty well and tips on how to avoid the bad stuff)

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How to do Easy Unity3D Ragdoll Physics with Source Code

By Jason Weimann / July 1, 2019

Kill your NPCs in style with simple unity ragdoll physics. In this unity3d tutorial i’ll show you how to generate a ragdoll for your character and create the simple script to make it all work. We’ll go over project setup, prefab design, and the rest of the process to make a character transition from running right into a in a fun natural ragdoll death.

If you’re looking for a Unity Ragdoll Tutorial, this is the one! 🙂

Download here:


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Unity3D Game Development as a Hobby w/ Joe Zack of CodingBlocks

By Jason Weimann / June 24, 2019

Join me in this chat with Joe Zack of CodingBlocks while we talk about being a Unity3D Game developer as a hobby while working a full time job as a business software developer. We’ll discuss the differences between building games and non-game stuff… why Unity over Unreal, what kind of games to get started with, CodingBlocks (my favorite podcast that Joe happens to be a part of), and a whole lot more.

CodingBlocks – https://www.youtube.com/channel/UCcxbkpkf7_zhf3YceK8JMQw

More Info: https://unity3d.college

Join the Group: http://unity3d.group

Patreon: https://patreon.com/unity3dcollege

Check out CodingBlocks – www.codingblocks.net

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