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Jason Weimann

New C# features coming to Unity3D

By Jason Weimann / September 20, 2018
Unity 2018.3 introduces c# 7 to Unity developers! Today we’ll talk about 5 of those new features and how you can use them in your unity projects.
We’ll talk about pattern matching, out parameters, tuples, and a whole lot more.  Learn how to read the new syntax and how some of these features can make your development life easier.

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Mind Reading for Game Developers & Why you need to do it!

By Jason Weimann / September 11, 2018

Ready to learn one of the most important skills for working with a game design team?  Being able to predict what your design team will need in advance will make your job as a developer dramatically easier by reducing the amount of re-work and refactoring needed.  And as an extra benefit, your design team will be pleasantly surprised when they ask for something and you tell them they can already do it!

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Health Bars in Unity3D – #2 – Screen Space & Auto Creating

By Jason Weimann / August 27, 2018

Health bars are important in many game types. Luckily, they’re easy to add to your Unity game! In part 2 of the health bar series, I’ll show you how to create screen space health bars that stay a consistent size and always look flat to the player. We’ll do it with some simple events and have our system automatically generate health bars for any new monsters that need one 🙂

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