We’ll learn about Unity3D physics for beginners, everything from rigidbodies and moving objects around, to bouncing and sliding.
I’ll show how to use triggers and collisions / colliders to interact with your game in code. We’ll use OnTriggerEnter and OnCollisionEnter in some example physics scenarios and use physics materials to make things bouncy.
If you’re not using asset bundles or addressables yet, you’re probably wasting a lot of memory…. I know I was.. Luckily, it’s not too difficult to implement addresables into your project and it comes with a lot of additional benefits like faster startup time and easier project management.
In this video I’ll show you how to get started with addressables, how to build the assetbundles, use the assetreference class and start switching your projects to use addressables.
Addressables are built on top of the Unity3d asset bundle system, so you’ll be able to use them to deploy lightweight games and do updates as well.
I don’t normally talk much about relationships, but I’ve seen a lot of people struggling lately and wanted to share the tips and strategies I use to keep my wife happy and have a good strong relationship.
It’s pretty simple, with a couple easy to follow steps (they’re easy if you just make the choice to do them.. choosing the right thing is the hard part 🙂
If you’ve got a wife or husband, boyfriend, girlfriend, or whatever… and you wanna hear the best relationship advice and tips on how to make her a bit happier, watch it all now 🙂
Special Note: Obviously these wont work for everyone or every situation… I’ve seen it work for myself and most others I know w/ long term happy relationships though so had to share 🙂 Hope it helps!
Learn how to move things properly with Update and FixedUpdate. We’ll discuss the differences between them, why you should read input in Update and why you should move in FixedUpdate. We’ll use a ball hitting dominos as an example of a character we can control and move around using wasd and jump to show the differences and how to use the unity physics system with input.
In this video we’ll go over a variety of different collections available to us as game developers and I’ll show practical examples of how you can use each of them.
We’ll go over arrays and jump right into queues, stacks, dictionaries, lists, hashsets and more. I’ll give some real world game development examples where I’ve used them in VR & MMO games and give you a few ways you can use them in your own projects to simplify things, improve performance, and clean code 🙂
My first game development job literally lasted 3 weeks. Layoffs, buyouts, and mass firings are always a risk, and this time I got unlucky, then really lucky right afterward… I’ll explain the first day on the job, what it was like for the first few weeks, and how the layoff process all hit… Then how it ended up turning out pretty good for me and my 2nd start of a new job… and all the stuff that came w/ that..
If you’re not sure how to use singletons, had them bite you in the ***, or maybe you heard they shouldn’t even exist… this is for you 🙂
In this Unity tutorial, I’ll explain how and when to use singletons, what the static keyword does, when you can use the c# static variables instead of a full blown singleton/monosingleton base class, and all the ways you can break a singleton to make a giant mess 🙂 (along with a few ways that work pretty well and tips on how to avoid the bad stuff)
Kill your NPCs in style with simple unity ragdoll physics. In this unity3d tutorial i’ll show you how to generate a ragdoll for your character and create the simple script to make it all work. We’ll go over project setup, prefab design, and the rest of the process to make a character transition from running right into a in a fun natural ragdoll death.
If you’re looking for a Unity Ragdoll Tutorial, this is the one! 🙂
Join me in this chat with Joe Zack of CodingBlocks while we talk about being a Unity3D Game developer as a hobby while working a full time job as a business software developer. We’ll discuss the differences between building games and non-game stuff… why Unity over Unreal, what kind of games to get started with, CodingBlocks (my favorite podcast that Joe happens to be a part of), and a whole lot more.