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Jason Weimann

Building a Ballz Clone

By Jason Weimann / May 25, 2018

Learn how to recreate the popular mobile game Ballz in a clean maintainable way.  We’ll dive into how to build a game like this, how to keep it fast, clean, and SOLID.  And at the end, you’ll have a working little mobile game you can play or build upon.  And if you need, the full source project is available below.

Download the full project here: https://unity3dcollege.blob.core.windows.net/site/Downloads/Balls.zip

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Why you should do code reviews – And how to do them right

Have you heard about code reviews but never done one?  Or are you struggling to do code reviews right?  Maybe you dread the words ‘code review’ from terrible past experiences…  Here, I’ll go over why you need code reviews in your project, and how to get the most value out of them with the least pain.  Code reviews can be a great, positive, and fun experience, while making your project code quality dramatically better, and improving your developer skillset.

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Unity Q&A #1

By Jason Weimann / May 18, 2018

I’ve started answering questions via video.  In this first installment, I’m answering questions about jobs, some of the best asset packs, how to learn new things, VR, and a whole lot more.  So if you have a Unity or general game development question you want to ask, now is the time!

I

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Debugging in Unity3D

By Jason Weimann / May 14, 2018

Learn how to use the VisualStudio Debugger to find and fix problems in your Unity projects.  We’ll go through setting up breakpoints, attaching to the process, stepping over and through things, and even add some watches.  If you’ve never used the debugger before, prepare to be amazed by the new awesomeness that awaits.

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