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Interesting ways you should use collections in Unity3D

In this video we’ll go over a variety of different collections available to us as game developers and I’ll show practical examples of how you can use each of them.

We’ll go over arrays and jump right into queues, stacks, dictionaries, lists, hashsets and more. I’ll give some real world game development examples where I’ve used them in VR & MMO games and give you a few ways you can use them in your own projects to simplify things, improve performance, and clean code 🙂