Recently many people have run into issues upgrading their projects to 2018.2 and newer Unity versions because of an error they see related to TextMeshPro. I love textmeshpro and wanted to show everyone how to resolve this error painlessly 🙂
Ready to learn one of the most important skills for working with a game design team? Being able to predict what your design team will need in advance will make your job as a developer dramatically easier by reducing the amount of re-work and refactoring needed. And as an extra benefit, your design team will be pleasantly surprised when they ask for something and you tell them they can already do it!
FindObjectOfType, GameObject.Find, FindObjectWithTag… what should you use? Does it matter? How do they perform? Let’s go over the details of each, we’ll take a look at the performance characteristics, some common misconceptions, and finally some recommendations for what you should use.. and why…
Learn how to use Mathf.Lerp, Vector3.Lerp, Quaternion.Lerp, & more. These simple built in methods allow you to move objects from one position to another, scale values between ranges, or slowly turn to face directions. No developer should be without them!
Health bars are important in many game types. Luckily, they’re easy to add to your Unity game! In part 2 of the health bar series, I’ll show you how to create screen space health bars that stay a consistent size and always look flat to the player. We’ll do it with some simple events and have our system automatically generate health bars for any new monsters that need one 🙂
Health bars are important in many game types. Luckily, they’re easy to add to your Unity game! I’ll show you how to get them hooked up with a clean simple solution using worldspace UI canvas and a simple filled sprite + a little code..
Extension methods can make your code dramatically easier to read and understand, all while removing unnecessary duplication. Learn how to create your own along with a few very useful examples of extension methods I use every day.