All posts in "Unity3D"

Crunching & Game Development – Are Game Developers Miserable?

Work life balance at game companies is always a hugely heated topic. Recently I’ve been getting a lot of questions – ‘what it’s really like’ and ‘is it really that bad?’ In this video I’ll go over my own experience along with what I’ve seen from friends and colleagues in the industry. Is crunching really that bad? Is it that common? Watch and find out 🙂

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Prototype & Type Object Pattern – Game Programming Patterns in Unity & C#

By Jason Weimann / October 10, 2018

I’m doing a full series based on the book ‘game programming patterns’. It’s full of a lot of great gems including the command pattern. In this video I go over a few use cases and sample implementations of the prototype & type object patterns in a Unity project and show how to use scriptable objects & data in c# to accomplish the same functionality .

 

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Command Pattern – Game Programming Patterns in Unity & C#

By Jason Weimann / September 30, 2018

I’m doing a full series based on the book ‘game programming patterns’. It’s full of a lot of great gems including the command pattern. In this video I go over a few use cases and sample implementations of the command pattern in a Unity project and show some of the benefits (like the ability to undo/rewind time)

Inspired by Robert’s great book on Game Programming Patterns – https://amzn.to/2Ohg01Z

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