All posts in "Unity3D"

Telltale switches to Unity3D!

By Jason Weimann / June 29, 2018

This week we learned that telltale game is switching to Unity (apparently some knew a while ago, but I just found out 🙂

I think this is great for both Unity and TellTale and I explain exactly why in the video.

Check out this reddit thread for more info btw (where I first heard about it): https://www.reddit.com/r/Unity3D/comments/8tyb1t/report_telltale_is_replacing_its_inhouse_engine/

Continue reading >
Share

Choosing a game engine – Should I use Unity?

By Jason Weimann / June 7, 2018

Are you on the fence about what engine to use? Not sure if you want to use Unity, Unreal, GameMaker, or one of the many alternatives? In this video I’ll give a quick breakdown of when you shouldn’t use Unity, then dive into all the times and reasons why it may be the perfect fit for your next game or your entry into game development.

Continue reading >
Share

Building a Ballz Clone

By Jason Weimann / May 25, 2018

Learn how to recreate the popular mobile game Ballz in a clean maintainable way.  We’ll dive into how to build a game like this, how to keep it fast, clean, and SOLID.  And at the end, you’ll have a working little mobile game you can play or build upon.  And if you need, the full source project is available below.

Download the full project here: https://unity3dcollege.blob.core.windows.net/site/Downloads/Balls.zip

Continue reading >
Share

Why you should do code reviews – And how to do them right

Have you heard about code reviews but never done one?  Or are you struggling to do code reviews right?  Maybe you dread the words ‘code review’ from terrible past experiences…  Here, I’ll go over why you need code reviews in your project, and how to get the most value out of them with the least pain.  Code reviews can be a great, positive, and fun experience, while making your project code quality dramatically better, and improving your developer skillset.

Continue reading >
Share
Page 3 of 18