Unity3D Physics – Rigidbodies, Colliders, Triggers – For Beginners
We’ll learn about Unity3D physics for beginners, everything from rigidbodies and moving objects around, to bouncing and sliding. I’ll show how to use triggers and collisions / colliders to interact with your game in code. We’ll use OnTriggerEnter and OnCollisionEnter in some example physics scenarios and use physics materials to make things bouncy.