Build a 3rd person shooter from the ground up. Part 2 of this series covers weapon use (firing a gun in Unity) with raycasting to hit the correct targets. We’ll also setup a reusable health system for our bad guys, player, and even props. Then we’ll drop into particles for muzzle flashes and sound effect basics.
Get the Third Person Control Code
Download The Muzzle Flash Particle – —>>> HERE <<<—