Big Game Data in Unity
Ever wondered how to store large data for an RPG/MMO/etc? In this video, I’ll go over a few of the techniques I’ve seen and dive into the one I see most commonly and why it works so well.
Ever wondered how to store large data for an RPG/MMO/etc? In this video, I’ll go over a few of the techniques I’ve seen and dive into the one I see most commonly and why it works so well.
FindObjectOfType, GameObject.Find, FindObjectWithTag… what should you use? Does it matter? How do they perform? Let’s go over the details of each, we’ll take a look at the performance characteristics, some common misconceptions, and finally some recommendations for what you should use.. and why…
Learn how to use Mathf.Lerp, Vector3.Lerp, Quaternion.Lerp, & more. These simple built in methods allow you to move objects from one position to another, scale values between ranges, or slowly turn to face directions. No developer should be without them!
Static events can simplify and help decouple your code. You can use them to register once and handle callbacks for a bunch of objects (instead of registering for each one).
Health bars are important in many game types. Luckily, they’re easy to add to your Unity game! In part 2 of the health bar series, I’ll show you how to create screen space health bars that stay a consistent size and always look flat to the player. We’ll do it with some simple events and have our system automatically generate health bars for any new monsters that need one 🙂
Health bars are important in many game types. Luckily, they’re easy to add to your Unity game! I’ll show you how to get them hooked up with a clean simple solution using worldspace UI canvas and a simple filled sprite + a little code..
Extension methods can make your code dramatically easier to read and understand, all while removing unnecessary duplication. Learn how to create your own along with a few very useful examples of extension methods I use every day.
Want clickable text in your game? Create context aware links in Unity3D with this simple script and example. In this video, i’ll show how to make text that pops up an item inspection, though you can use this technique to link to just about anything you can think of.
The new prefab workflow for unity 2018 is here in a beta form for us to test. I spent a bit of time building projects with it and wanted to share my results. Should you use it? How do you use it? Watch and find out 🙂 I’ll covert prefab mode, nested prefabs, and prefab variants.
Ever wonder what it’s like to work at a game studio? Today I’m gonna break down my first couple days… they were a bit crazy, with terribly timed layoffs, crazy tasks I had no clue how to do, and more fun 🙂