If you’re not using asset bundles or addressables yet, you’re probably wasting a lot of memory…. I know I was.. Luckily, it’s not too difficult to implement addresables into your project and it comes with a lot of additional benefits like faster startup time and easier project management.
In this video I’ll show you how to get started with addressables, how to build the assetbundles, use the assetreference class and start switching your projects to use addressables.
Addressables are built on top of the Unity3d asset bundle system, so you’ll be able to use them to deploy lightweight games and do updates as well.
Download the Code: https://unity3dcollege.blob.core.windows.net/site/YTDownloads/Addressables%20and%20Memory.zip