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A 10,000 line method? – technical debt in a real mmorpg

See how my buddy dealt with a 10,000 line method in a AAA MMORPG. We’ll dive into the details, how the technical debt stacks up to give you insane methods like this, and most importantly, how to avoid technical debt when building your own games in Unity or Unreal (this instance was all in a custom in-house engine, but still applies to just about any general game development).