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Command Pattern – Game Programming Patterns in Unity & C#

I’m doing a full series based on the book ‘game programming patterns’. It’s full of a lot of great gems including the command pattern. In this video I go over a few use cases and sample implementations of the command pattern in a Unity project and show some of the benefits (like the ability to undo/rewind time)

Inspired by Robert’s great book on Game Programming Patterns – https://amzn.to/2Ohg01Z