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Using Delegates in Unity for Coroutine Callbacks

C# delegates and events are extremely powerful and understanding them will make your life as a Unity developer much easier.  Luckily, they’re pretty easy to learn and you can start incorporating them in your projects today.  In this 2 part post, I cover the basics of delegates and how they work, then lead into how you can use delegates as callbacks for your coroutines.  With this technique, you can launch a coroutine that can perform whatever action(s) you choose when it’s done, all in a clean and reusable manner.

Part 1 – Delegate Basics (4 mins)

Part 2 – Delegates as Callbacks for Coroutines (4 mins)

Conclusions

Using delegates can make your project clean and extensible, removing the need for endless if statements, switches, etc.