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Basics – How to load a Unity scene after a delay

Need to load a Unity scene after a configurable delay?  This video will show you the steps required to do it easily with configurable settings in the inspector.

Video

Project Download

https://unity3dcollege.blob.core.windows.net/site/YT%Downloads/LoadSceneTimed.zip

Conclusions / Alternatives

As I mentioned in the video, you can alternatively use the pattern of StartCoroutine and use a yield return new WaitForSeconds() call to do the delay instead of a timer.  You do lose the ability to debug it in the inspector though, which is why I prefer the timer method.  Either solution will work fine to accomplish the task though.