All posts in "Virtual Reality"

7 VR / VIVE Games in 7 Days

HTC VIVE Game Challenge

This week, I’ve decided to start a new VIVE challenge.  Each day, I’ll be creating a new Unity game developed specifically for the HTC VIVE.

I’ll spend a single day on each game (really about 4-6h of a day), creating the base gameplay and polishing up the experience a little.htc-vive-steam-vr-logo

After each game is complete, I’ll post the results here with a gameplay video and some thoughts on how it worked out.  I’ll also provide a download link for any current Vive owners to try it out and see how the experiences turn out.

 

The first game in the list is ready now….

VIVE – Dungeon Defense

In this game, you play as a magic sky wizard presiding over a dungeon full of treasure.

Your goal is simple, fight off the invading goblins with your magic wands for as long as you can.

They’ll keep invading until they steal all your gold.

 

 

Result:

I really like the view in this game.  Standing over a world full of miniatures is a really interesting feeling and I think is one of my favorite ways to experience VR.
I noticed this at Oculus Connect too when they had the long CV1 demos.  One of the key demos that stood out to me was a tiny city that you could see but not interact with.

The mechanics of shooting things is pretty basic, but that helps new players get in and understand what to do quickly.

I found myself getting really low a few times to get a close up view of the little goblins I was destroying.  I think with some polish, this could be a fun little game, but I’m certain it’s lacking something key gameplay wise to make it great.

Implementation:

This game has some pretty basic systems that run it.

Goblins

The Goblins spawn from hidden spawnpoints (you could see them if you walk over to them).  Each of them is assigned a target destination that they walk toward (the chests).  When they reach the chest, they cause a Trigger event to happen that plays some sound, poofs the goblin, and reduces your remaining gold by 1.

Dungeon Defense - Spawner

Dungeon Defense – Spawner

Wands

Dungeon Defense - Camera Rig

The wands are from a pack on the asset store I grabbed for a few $.  I put a sphere on them with some random particle material that grows to full size based on the amount of time left in their refresh timers.  The refresh on them is controlled by a simple float that I tweaked in the editor until it felt right.  Each wand has a projectile prefab assigned that they spawn and launch forward using the physics system on the Rigidbody.  When they collide with anything other than the wands, they destroy themselves, spawn an impact particle, and do a quick SphereOverlap to find any Goblins within range to destroy.  Dungeon Defense - Wand Script

 

Scale

The last thing I want to explain is how to scale the world.  In this demo, the world was all built at normal scale.  Getting the miniaturized effect was as simple as scaling up the [CameraRig] 10x.  Amazingly, that worked fine with no other alterations to the game..

Baseball Home Run Derby

Also interested in a Baseball / Home Run Derby Game?
Check out my Baseball game on Steam now
<iframe src=”http://store.steampowered.com/widget/458370/” width=”646″ height=”190″ frameborder=”0″></iframe>

Up Tomorrow: Archery

 

Continue reading >
Share

Vive Baseball – Home Run Derby – On Greenlight

If you’ve visited this site before, you know that about a week and a half ago Valve sent out Vive headsets to attendees of the Vision Summit.

Since then, I’ve been hacking away to make some demos & tutorials for all of you.

In that process, I came across a prototype that appeared to be a lot of fun, so I polished it up and turned it into a real game.

It’s up on Steam Greenlight now for you to check out. (And please vote for it if you like it)

http://steamcommunity.com/sharedfiles/filedetails/?id=640736956

 

 

 

If you happen to have a Vive Pre and want to try it out now, send me an email using the Contact/Question form below.

Viveball-2

Description (Pulled from my steam page)

Vive Baseball – Home Run Derby is an exciting active baseball simulator for the Vive.
Challenge your friends and family to see who can get the most home runs before the timer runs out.
There are 3 difficulty levels, from easy (for chickens) to pro.
Do well and the crowd will cheer. Try to bunt and get booed out of the stadium!
There are a variety of bats to choose from, both wooden and aluminum.
You can play at night, during the day, or even on another planet!

It’s a lot of fun, and can be a great workout as well.
Grab it now and see how many Home Runs you can hit!

 

 

Continue reading >
Share

Vive – First Impressions & Reviews

It’s Here

If you’ve been following VR news, you know that valves Gabe Newell announced at the vision summit that they’d be giving all attendees a free Vive PRE.
Today, it arrived, and I have to say it’s pretty amazing.

image

It came in a giant box that contained many more boxes

 

image

 

image

The packaging was great and definitely kept the Vive safe.

image

Once it was all opened, you can see there is a whole lot included.

One key differentiation from the Oculus is the inclusion of hand controllers.  They’re extremely accurate, even showing the exact point on the touch pad that you’re touching.

During the tutorial, you can get a great feel of how well they’re tracked, while you inflate colored balloons and smack them around.

The Games

Some of the games/experiences were not playable with my current video card.  This isn’t the fault of the games as I’m using an AMD 280x which is at the low end for compatibility.  I plan to upgrade to the 970gtx soon and re-try those ones.  If you plan on getting a Vive, make sure to also budget for a high end video card to keep the experiences enjoyable.

Valve also included a Steam key for a set of games to try out.

This is a list of the games included free with the Vive.

I’ve included a quick description of each game and a little feedback for each.

 

8i – Gladiator / Message To the Future / The Climb / Wasteland

http://8i.com/

These unfortunately all ran too slow and choppy for anyone to enjoy.  This is probably because the video card (Radeon 280x) is a bit too slow.  It’s time to upgrade and try again next week.  It does seem like they have a streamlined video player though and could be promising.

Abbot’s Book Demo

I only tried this once, but the control scheme (warping around in the direction you’re facing) just didn’t feel right to me.  I understand what they’re trying to do, it just didn’t feel too natural in VR after so many other experiences where I walk around freely.

greenthumbupArpeture Robot Repair

Arpeture Robot Repair

Arpeture Robot Repair

[Warning: Complete spoilers] http://www.roadtovr.com/this-full-video-of-valves-aperture-science-vr-demo-is-wonderful-and-spoilerific/

This was made by Valve and quite a bit of fun.  It’s a fun/funny experience where you “attempt” to fix a robot and fail miserably.  It requires a bit of space or some awkward controls if you don’t have the space, but overall everyone who tried it thought it was enjoyable.

Cloudlands: VR Minigolf

http://futuretown.io/portfolio/cloudlands-vr-minigolf/

This game also appeared to suffer from my weak video card.  Nobody was able to even hit the ball.  It seems like a neat idea, but not until I upgrade hardware.

greenthumbupFantastic Contraption

Vive is Here - Fantastic Contraption

Fantastic Contraption


http://fantasticcontraption.com/

This was my wifes #2 game.  In it, you build contraptions in 3D as the name implies.  One of the first things she built was a car which was fun to watch.

Felt Tip Circus

http://store.steampowered.com/app/427890/?snr=1_7_7_230_150_1

This was an interesting set of mini-games where you start above a play sized circus in a room, then dive down into it and experience parts from inside.  The mini-games were pretty fun, but the interface for moving between them could be simplified / less confusing.

greenthumbupFinal Approach

Final Approach

Final Approach

http://www.phaserlock.com/#!finalapproach/c3ng

This is a VR take on the Flight Control game that was popular on mobile/steam.  It also mixed in some mini-games (putting out fires, removing seagulls) that made it interesting.  There was a bit of humor, and it was pretty forgiving on failures.  It’s definitely one of the most polished experiences available with the release.  Overall it was a hit with everyone who tried it.  The menu system however isn’t very intuitive (hold the trigger before touching buttons if you want to click them).

Jeeboman

http://futuretown.io/portfolio/jeeboman/

This is a scifi shooting game.  It’s got decent graphics and some interesting mechanics, but performance with my system was too slow to be enjoyable.  Once I’ve upgraded, I think this may be a great game.

greenthumbupJob Simulator Demo

vive is here - job simulator

Job Simulator

http://jobsimulatorgame.com/

I saw the guys who made this do a presentation at the Vision Summit.  They’ve done a great job really polishing the experience and making it fun / hilarious.  Everyone who played it wanted to do a repeat, so I’d say it was a hit.

greenthumbupNinja Trainer Vive Demo

Ninja Trainer

Ninja Trainer

https://www.youtube.com/watch?v=Fg7xjkhqpjQ

It’s fruit ninja in VR…. This so far has been the most popular and requested game played.  We’ve had competitions for high scores (110 is the current btw).  I’d rate this as the #1 game/experience included.

Sisters – Scary

http://otherworldinteractive.com/project-view/sisters/

This was a horror/jump experience.  It’s really polished and scared two teenagers out before the halfway point.  My wife is the only one who made it through the entire thing so far, and she even let out a scream & jump at the end.  Just be sure to actually look around at stuff as it seems progression is based on interaction not time.

greenthumbupSpace Pirate Trainer VR – The boys loved it

Space Pirate

Space Pirate

http://www.i-illusions.com/home/space-pirate-trainer/

You shoot at space pirates with guns.  With shields and time scale adjustment there’s enough to keep the 2 boys playing over and over.  Definitely worth a shot if you want to aim and shoot at stuff.

theBlu

http://thebluvr.com/

An underwater experience where you see beautiful imagery of sea life swimming around you.  It seems to be a relaxing passive experience with really nice art.

greenthumbupTilt Brush

Tilt Brush

Tilt Brush

http://www.tiltbrush.com/

This was a pretty amazing art experience.  It turns your controllers into a 3D paint brush and a pallet.  You can draw whatever you want in 3D.  While the creations we made weren’t anything impressive outside VR, when you see them in the headset it’s mind blowing.

 

And the Reviews

I let my family go through the experiences and gathered some feedback.
Here are their ages and favorites:

Boy #1 – 7 years old

Favorite – Space Pirates

Runner Up – Ninja Trainer

Boy #2 – 13 years old

Favorite – Space Pirates

Runner Up – Job Simulator

Girl #1 – 15 years old

Favorite – “I don’t know stop asking me”  (I think this means Final Approach)

Runner Up – “OMG I don’t know stop asking me”  (Could not translate this one)

Wife

Favorite – Ninja Trainer

Runner Up – Fantastic Contraption

Me

Favorite – Ninja Trainer

Runner Up – Tilt Brush

 

Unity Integration

This post won’t cover Unity integration with the Vive, but an upcoming one will.  If you’re interested in learning how to create your own Vive games, sign up now to be notified when the first sample is available.

 

Continue reading >
Share
Page 4 of 4