All posts in "Unity3D"

Prototype & Type Object Pattern – Game Programming Patterns in Unity & C#

By Jason Weimann / October 10, 2018

I’m doing a full series based on the book ‘game programming patterns’. It’s full of a lot of great gems including the command pattern. In this video I go over a few use cases and sample implementations of the prototype & type object patterns in a Unity project and show how to use scriptable objects & data in c# to accomplish the same functionality .

 

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Command Pattern – Game Programming Patterns in Unity & C#

By Jason Weimann / September 30, 2018

I’m doing a full series based on the book ‘game programming patterns’. It’s full of a lot of great gems including the command pattern. In this video I go over a few use cases and sample implementations of the command pattern in a Unity project and show some of the benefits (like the ability to undo/rewind time)

Inspired by Robert’s great book on Game Programming Patterns – https://amzn.to/2Ohg01Z

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New C# features coming to Unity3D

By Jason Weimann / September 20, 2018
Unity 2018.3 introduces c# 7 to Unity developers! Today we’ll talk about 5 of those new features and how you can use them in your unity projects.
We’ll talk about pattern matching, out parameters, tuples, and a whole lot more.  Learn how to read the new syntax and how some of these features can make your development life easier.

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Mind Reading for Game Developers & Why you need to do it!

By Jason Weimann / September 11, 2018

Ready to learn one of the most important skills for working with a game design team?  Being able to predict what your design team will need in advance will make your job as a developer dramatically easier by reducing the amount of re-work and refactoring needed.  And as an extra benefit, your design team will be pleasantly surprised when they ask for something and you tell them they can already do it!

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