Unity3D Machine Learning – Writing a custom Agent – Create your own AI Bot
I’ve been playing with the new Unity3D Machine Learning system for a few days now and made a little progress. I wanted to share the steps I found to get a newly created agent setup and trained to complete a basic task. In this post, you’ll see how to setup a basic agent with the … Continue reading Unity3D Machine Learning – Writing a custom Agent – Create your own AI Bot
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