Unity3D Machine Learning – Writing a custom Agent – Create your own AI Bot

I’ve been playing with the new Unity3D Machine Learning system for a few days now and made a little progress.  I wanted to share the steps I found to get a newly created agent setup and trained to complete a basic task.  In this post, you’ll see how to setup a basic agent with the … Continue reading Unity3D Machine Learning – Writing a custom Agent – Create your own AI Bot